Valorant vs CS2 Sensitivity Differences

If you have ever tried to switch back and forth between Valorant and Counter-Strike 2, you immediately noticed a massive problem: typing your exact CS2 sensitivity number into Valorant makes your crosshair move at lightning speed.

This is because the two games are built on entirely different foundations. While both are tactical shooters that reward precise eDPI and crosshair placement, the math they use to translate your physical mouse movement into digital camera rotation is completely different.

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memory Why the Game Engines Feel Different

Counter-Strike 2 runs on Valve's proprietary Source 2 engine. This engine has a long legacy dating back to the original Half-Life, and it uses a specific "yaw" value (m_yaw 0.022) to determine how many degrees your camera turns for every dot your mouse sensor detects.

Valorant, on the other hand, was built from the ground up by Riot Games using a highly customized version of Unreal Engine 4. Riot decided to use a completely different, much smaller multiplier for their base sensitivity scaling.

calculate The 3.18 Conversion Math

Through community testing and developer confirmation, the exact mathematical difference between the two engines was found. The magic number is 3.181818...

If you want to maintain the exact same physical distance to complete a 360-degree turn on your mousepad, you must use this ratio to convert your numbers.

Conversion Direction The Math Formula Example (800 DPI)
From CS2 to Valorant Divide by 3.1818 CS2 (1.5) ÷ 3.1818 = 0.471 Val
From Valorant to CS2 Multiply by 3.1818 Val (0.35) × 3.1818 = 1.113 CS2

sports_esports Do Pros Use the Exact Same Sens?

Interestingly, while the math translates perfectly, many players prefer a slightly lower sensitivity in Valorant compared to CS2. This is because Valorant has slightly slower player movement speeds and more emphasis on pixel-perfect micro-adjustments holding tight angles.

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aspect_ratio Field of View (FOV) Impact

Even if you mathematically match your sensitivity using our converter, the games might still "feel" slightly different visually. This is caused by Field of View (FOV).

Valorant locks all players to a specific horizontal FOV (103 degrees). In CS2, many players play on "4:3 Stretched" resolutions. Stretching the resolution makes enemy models appear wider, but it also makes your horizontal mouse movements appear much faster on screen, even though the physical distance you move your mouse remains identical.

To combat any feeling of inconsistency, make sure your hardware is optimized by checking out our DPI latency guide and our polling rate breakdown.

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Don't Do the Math Yourself!

Why risk a miscalculation? Use our free mathematical converter to instantly port your exact aiming feel between Valorant, CS2, and Apex Legends.

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help Frequently Asked Questions

Why is the exact ratio 3.181818?
It is based on how the different game engines handle the rotation of the 3D camera per mouse count (yaw values). Valorant's base engine requires roughly 3.18 times more data points to complete the same rotation as the Source engine.
Does Apex Legends use the same ratio as CS2?
Yes! Apex Legends uses a heavily modified version of the Source engine, meaning its base sensitivity multiplier is identical to CS2. A 1.5 sensitivity in CS2 is exactly 1.5 in Apex.
Will my aim transfer perfectly after converting?
Physically, yes. The distance required on your mousepad to perform a 360-degree turn will be identical. However, visual differences in FOV, movement speed, and weapon recoil will require a slight mental adjustment period.

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Supported games include Valorant, CS2, Fortnite, Apex Legends, and Call of Duty Warzone.